Jurassic World Evolution 2 - 1.7.0 Update Notes
Hello Park Managers!
We are very excited to announce that the Jurassic World Evolution 2: Feathered Species Pack and free Update 6 are now available.
Read below for the full set of patch notes.
DLC - Feathered Species Pack
Prehistoric Species
4 x New Species
- Flying Reptile
- Jeholopterus
- Dinosaurs
- Deinocheirus
- Sinosauropteryx
- Yutyrannus
Features
- Added new feeder type (Insectivore Feeder) to be used by Jeholopterus
- Added new diet type - Insectivore (Insects only)
- Added new diet type - Omnivore (Fish/Paleobotany)
Update 6
Features
Capture Mode
- Added new Camera Type to Capture Mode, the Cinematic Camera
- Added ability to adjust settings such as Time and Camera Movement
- Added ability to adjust between various focus areas within your park such as: Dinosaurs, Viewing Galleries, Tours, Park Teams, Hotels, Ranger Posts, Ziplines, Feeders, Path View and Panoramic View
- Add existing Overlays of Postcards, Stamps, Logos, Letterboxes, Filters and Guidelines
Buildings
- Added new 'Remote Viewing Galleries' feature with 2 x new attractions, the 'Log Viewing Gallery' and the 'Dome Viewing Gallery'
- These can be found within the 'Attractions' menu and are available in all building styles
- Galleries need to be connected to an Entrance Building using an underground connection
- Added Zipline variants for DFW and Jurassic Park Building Styles
Sandbox Mode
- Added 6 x additional large, flat Sandbox Square levels
- These are based on the 6 different biome types within the game
- Added 3 x expanded Sandbox levels
- These are for Southwest USA, San Diego and California levels
- Added new Sandbox Setting for 'Decoration Foliage' (found under the 'Environment' sub-section) that allows players to use foliage from all biomes or the level's specific biome
- This is only available on PC and next-gen console
- Added new Sandbox Setting for 'Unlimited Feeder Reserves' (found under the 'Dinosaurs' sub-section)
- Setting this to 'on' will mean that feeders no longer need to be refilled by Ranger Teams
- Added new Sandbox Setting for 'Income Tax' (found under the 'Park' sub-section)
- Reduces how much income your park generates and has 4 settings: None, Low, Medium and High
- Added new Sandbox Setting for 'Wild Capture Frequency' (found under the 'Park' sub-section)
- Control how often wild capture events will occur and has 4 settings: None, Low, Medium and High
- This requires the 'Expeditions and Fossils' setting to be turned ON to be adjustable
Quality of Life
Buildings
- Toilets, Amenities and Shelters will now build instantly rather than over a short period of time
- Added the ability to place multiples of the same building without need to enter the build menu each time
- Using CTRL + Mouseclick on mouse/keyboard or RB/R1 on controllers
- Infected feeders can no longer be deleted, this is to prevent players from being able to block themselves from researching related cures
- Added ability for 'Release via Airlift' to Aviary Hatcheries allowing players to release flying reptiles outside an Aviary
Dinosaurs
- Small dinosaurs will now raise their heads when they are walking through water
- Small dinosaurs can now navigate through water when they would have been blocked before
- Adjustments to sauropod combat
- Carnivores now may fail a hunt depending on combat stats
- The Bleed Out state now only starts once a sauropod reaches 15% health, rather than after any carnivore attack
- If a carnivore fails to successfully hunt a sauropod, it will wait for a period of time before trying again
- Adjusted feedback for when the Bleed Out state is affecting a dinosaur
- Adjusted UI cohabitation feedback on Therizinosaurus, Indominus rex, Velociraptor and Indoraptor to more clearly reflect their likes/dislikes
Sandbox Mode
- Arrival Point now starts opened in Sandbox Mode, and on moving Arrival Points we maintain their status as opened/closed
UI
- Amenity Management Screen
- Simplified the Amenity Management screen by removing guest demographic information & best performing amenity
- Added the total number of guests in the park to the "guests served" statistic
- Added configuration rating statistic which shows how well amenities are configured & therefore how satisfied the local guest demographics are
- Added shortcuts to view modes for amenity configuration and amenity coverage
- Added a "Delete" confirmation prompt when trying to delete a Hatchery with active synthesis or incubation tasks
- Replaced park reports and contracts with small notifications if they trigger during full screen contexts (e.g. driving Park Teams, editing terrain)
- Added gameplay setting to 'always minimise park reports and contract notifications"
- Added a new 'Random Rock Placement' option to Landscaping tools. This option automatically selects a new rock from the same biome type after placement
- Added Management View toggles whilst inside various placement modes
- Feeders - Added ability to toggle Ranger Posts View on/off
- Monorail/Tours - Added ability to toggle Visibility View on/off
- Amenities - Added ability to toggle between Amenity and Overcrowding Views
- Fences - Added ability to toggle between Power and Visibility Views
- Remote Viewing Galleries - Added ability to toggle Visibility View on/off
- Made Billboard Icons appear above a forest when a dinosaur enters them
- Added new time control for "Slow Motion" accessible on the main HUD and via the radial menu on controller
- Disable carets on financial items in monthly report when there is no change from previous months
- Increased the transparency of Dinosaur Visibility highlights to improve readability
- Restrict lock-on to valid targets whilst in a Ranger or Capture Team
- Subtitles are now wider at their larger text sizes in order to fit in more text
- Moved the weapon/equipment switch prompt to a more visible location when controlling a Park Team
- Added unique map icons for medium and large Amenity buildings
PS4 to PS5
- Added ability for players to import their PS4 player progress to the PS5 version of the game
- This will merge progress and will not overwrite progress on the PS5 (if any)
Chaos Theory
- Made some adjustments in Chaos Theory 5 during Brachiosaurus stage to make objective goal clearer
- Chaos Theory 2 - Fixed mismatch between actual target and text on objective UI for amenity income objective
- Chaos Theory 4 - Fixed number format for park rating objective
Audio
- VO Characters' introductions are now tracked account wide and will only play once per account rather than once per Career
- Added Setting for 'Repeat Introductions' (found under the 'Audio' sub-section) to toggle this on/off
Quality of Life - Dominion Malta Expansion
UI
- Added option to Select/Deselect all of a specific species option to the Cargo Ship in the Dinosaur Exchange and the Island Map
Features - Dominion Biosyn Expansion
Sandbox Mode
- Added 2 x additional large, flat Sandbox Square levels
- These are based on the Biosyn Sanctuary and Sierra Nevada levels
Features - Dominion Malta Expansion
- Added 1 x additional large, flat Sandbox Square level
- This is based on the Mediterranean biome the Campaign levels are based in
- Added 1x expanded Sandbox level for San Marie Bay
- Replaces the Natural Lagoon with buildable ground and greatly expands the play area
Bug Fixes
Dinosaurs
- Fixed some marine reptiles starving to death when trying to hunt with low stamina
- Fixed Marine reptiles not hunting/eating food until food bar is red, unintentional bug created by cohabitation changes related to Tuna
- Fixed Camarasaurus' head clipping through the ground during the grooming animation in the Species Viewer
- Fixed the Apatosaurus losing its eyes in particular instances
- Fixed Triceratops JP 1993 skin not closing its eyes
- Fixed Diplodocus spines detaching from their bodies when viewed at a distance
- Fixed Mosasaurus angling upwards when released from the lagoon hatchery, causing it to clip through the gate
UI
- Fixed the Stimulant bar going over 100% when you manually aim/fire
- Fixed Calamity bar displaying 'Multiple Dinosaur Threats' rather than 'Dinosaur Threat'
- Fixed an issue with the Ranger Team compass showing wrong feeder icons
- Fixed an issue where selling fossils rapidly could result in loss of control functionality in the Fossils screen
JWDB
- Made references to geological eras consistent across multiple places
- Fixed inconsistent era string for the Nodosaurus
Buildings
- Adjusted the Jurassic Park Marine Shark Feeder so vehicles can access for re-supply
Vehicles
- Prevent transport helicopters from blocking other helis from delivering dinos with their waiting positions
Audio
- Fixed Jurassic Tour VO incorrectly referring to Spinosaurus as from North America
Misc
- Fixed minimising the game while in 'Fullscreen' mode and then re-opening changing it to 'Windowed' mode
- Various stability fixes
- Various animation fixes
- Various audio fixes
- Various text and localisation fixes
Bug Fixes - Early Cretaceous Pack
Dinosaurs
- Changed Minmi genome size classification from medium to small
Bug Fixes - Dominion Biosyn Expansion
Dinosaurs
- Adjusted dig site fossils for Dimetrodon so there aren't any left over once you reach 100% genome
- Fixed dinosaurs occasionally passing through invisible fences
Bug Fixes - Dominion Malta Expansion
Dinosaurs
- Fixed Oviraptor feathers flickering in low wind settings
- Fixed fish feeder dispensing issues in San Marie Bay causing Marine reptiles to starve to death
- Fixed the Atrociraptor legs becoming distorted when attacking guests on sloped terrain
Vehicles
- Fixed the Malta Response Facility not letting players repair the vehicle
Sandbox Mode
- Updated Malta Sandbox economy values
UI
- Fixed L3 becoming non-functional for pinned dinosaur request when reentering the Dinosaur Exchange
Campaign
- Fixed the trust limit not increasing after the second island if the autosave is loaded
- Fixed dinosaurs dropping off the transport helicopter when transferred towards the Cargo Ship