Jurassic World Evolution 2 - 1.3.0 Update Notes
Hey Park Managers,
We’re very excited to announce that the Camp Cretaceous Dinosaur Pack and free Update 2 are now available! The Camp Cretaceous Dinosaur Pack brings with it 2 new dinosaurs, Monolophosaurus and Scorpios rex, 2 variants for Ouranosaurus and Kentrosaurus, and 8 new mesmerising dinosaur skins featuring named dinosaurs from the show, including Big Eatie the T. rex and Bumpy the Ankylosaurus, as well as the bioluminescent Parasaurolophus Lux. Update 2 offers all dinosaurs, skins and patterns being available in Sandbox Mode without being unlocked, more decorations, and first person view! Read below for the full set of patch notes.
DLC 2 - "Camp Cretaceous Dinosaur Pack"
- 2 x Camp Cretaceous Dinosaurs
- Scorpios Rex
- Camp Cretaceous Variant A
- Camp Cretaceous Variant B
- 12 body colour x 7 pattern colour options
- Monolophosaurus
- Camp Cretaceous Variant
- 12 body colour x 7 pattern colour options
- Scorpios Rex
- 2 x Camp Cretaceous Variants
- Ouranosaurus
- Camp Cretaceous Variant
- Kentrosaurus
- Camp Cretaceous Variant
- Ouranosaurus
- 8 x Camp Cretaceous Skins
- Ankylosaurus Skin x 1
- "Bumpy"
- Baryonyx Skins x 3
- "Grim"
- "Limbo"
- "Chaos"
- Carnotaurus Skin x 1
- "Toro"
- Parasaurolophus Skin x 2
- Lux 1
- Lux 2
- T. rex Skin x 1
- "Big Eatie"
- Ankylosaurus Skin x 1
- Added new dinosaurs to dig sites
Update 2
Features
- Added "Species Viewer" to the Main Menu
- Allow players to observe their prehistoric species in more detail
- All Species can be viewed by default
- Cycle through various animation examples
- Cycle between different Skin and Pattern colours
- Alter the position and rotation of the lighting and the colour grade
- See and hear the species name pronunciation
- Added a "First Person View" option in all levels
- Dedicated button on the Build Menu that will ask the player to select a starting position to enter First Person View
- Navigate the open areas of your parks
- The player can switch between Low and High Speed movement
- The player can switch between Low and Normal View height
- Toggle a light on/off
- Enter Attractions Views and Rides
- Interact with Buildings and Vehicles in your park
- Added additional Decorations to each of the 3 Building Eras
- 22 x Facility Pieces
- DFW Container (DFW)
- Blue Container (JW)
- White Container (JW)
- Large Wood Crate (JP)
- Container Fuel Tank (JW/DFW)
- Supplies Pile 1 (JW/DFW)
- Supplies Pile 2 (JW/DFW)
- Concrete Barrier (JW/JP)
- Stegosaurus Cage (JP)
- T. rex Cage (JP)
- Velociraptor Cage (JP)
- Indoraptor Cage (JW)
- Construction Crane (JW/JP)
- Tent Small (JW/JP)
- Tent Large (JW/JP)
- Velociraptor Paddock (JP)
- Helipad Arrival Sign (JP)
- Unpacked Container (DFW)
- Storage Shack (DFW)
- Maintenance Cover (DFW)
- Trailer Office (DFW)
- Camera Post (DFW)
- 26 x Decoration Pieces
- Aviary Banner (JW)
- Lagoon Banner (JW)
- Spinosaurus Skeleton (JW)
- Jurassic World Signage - Aviary (JW)
- Jurassic World Signage - Lagoon (JW)
- Jurassic World Signage - Gyrosphere (JW)
- Jurassic World Signage - Lagoon (JW)
- Poles (JW)
- Poles (Awning) (JW)
- Poles (Birds) (JW)
- Aviary Perch Point - Large (JW)
- Aviary Perch Point - Small (JW)
- Tree Planter 1 (JW/JP/DFW)
- Tree Planter 2 (JW/JP/DFW)
- Tree Planter 3 (JW/JP/DFW)
- Foliage Planter 1 (JW/JP/DFW)
- Foliage Planter 2 (JW/JP/DFW)
- Foliage Planter 3 (JW/JP/DFW)
- Amber Planter 1 (JW)
- Amber Planter 2 (JW)
- Amber Planter 3 (JW)
- Fountain 1 (JW)
- Fountain 2 (JW)
- Fountain 3 (JW)
- Fountain 4 (JW)
- Jurassic Park Pillar (JP)
- Trees
- Added forest comfort to single placed trees
- Added new single placed trees
- 3 x Large Trees (Unique per biome)
- 3 x Medium Trees (Unique per biome)
- 2 x Small Trees (Unique per biome)
- 2 x Bushy Trees (Unique per biome)
- 22 x Facility Pieces
Quality of Life Updates
- All dinosaurs, skins and patterns available by default when beginning a Sandbox level
- Does not apply to Challenge Mode Cosmetic rewards
- All buildings are now available by default when beginning a Sandbox level
- Minerals can now be instantly sold rather than added to the Extraction Queue
- Accessibility Options
- Enter the "Accessibility Settings" when starting the game for the first time after setting the game's brightness
- Added Dinosaur Highlight accessibility option
- Shortened subtitles at larger font sizes
- New building upgrades
- Science Centre
- Cheaper Research
- Tasks cost 25% less
- Faster Research
- Task time reduced by 50%
- Extra Scientist
- Increase the Scientist Limit of Tasks from this building by 1
- Cheaper Research
- Expedition Centre
- Cheaper Expeditions
- Tasks cost 25% less
- Faster Transit
- Expeditions are 25% quicker
- Extra Scientist
- Increase the Scientist Limit of Tasks from this building by 1
- Cheaper Expeditions
- Hatcheries
- Cheaper Genetics
- Costs reduced by 20%
- Accelerated Growth
- Speeds up Synthesis and Incubation by 25%
- Extra Scientist
- Increase the Scientist Limit of Tasks from this building by 1
- Cheaper Genetics
- Paleo Medical Facility
- Automatic Resupply
- Unlimited fuel/resources
- Faster Treatment
- Decreases task time by 50%
- Cheaper Treatment
- Decreases task cost by 50%
- Extra Scientist
- Increase the Scientist Limit of Tasks from this building by 1
- Automatic Resupply
- Response Facility
- Automatic Resupply
- Unlimited fuel/resources
- Automatic Resupply
- Staff Centres
- Improved Costs
- Tasks globally cost 10% less
- Specialist Facility
- Globally increases the value of the Specialist staff traits by 1
- Improved Costs
- Control Centres
- Improved Motivation
- All scientists Unrest meter increased by 1
- Improved Efficiency
- Tasks globally time reduced by 20%
- Improved Motivation
- Science Centre
- Contracts:
- Additional Contracts
- Sell Dinosaurs
- Increase Largest Territory Herd/Size
- Build Lagoon
- Build Aviary
- Cohabitation
- Complete an Expedition
- Release a Dinosaur
- Photo Multiple Species at Once
- Changed "Photo with Species" contracts to ensure the players own the selected species
- Added time completion bonus to large number of contracts
- Additional Contracts
- Ranger Post improvements
- Allow MVUs to be assigned to Ranger Posts
- Within range of the post, MVUs automatically treat Minor Injuries and Diseases that can be cured by medical darts, and heal dinosaurs with Critical Health.
- MVU, Ranger and Capture Teams can now be assigned from a Ranger Post
- Ranger Patrols now prioritise dinos needing welfare scans above all other tasks
- Allow MVUs to be assigned to Ranger Posts
- Added Bankruptcy Warning and Timer
- Improved building tooltips
- Ranger Posts
- Science Centre
- Sandbox Mode Improvements
- Ability to turn expeditions and fossils On/Off
- Ability to turn research On/Off
- Ability to adjust Task Time length (10%, 25%, 50%, 75%, 100%)
- Added Jurassic Difficulty to Money and Appeal Difficulty
- Ability to turn Scientists On/Off
- Ailments Improvements
- Added new “Chronic Stress” disease type for marine reptiles that causes fighting and lack of appetite
- Changing Common Cold to a territory issue caused disease rather than a random one
- All territory-caused diseases can be cured by fixing territory issues
- Added a help screen when a new disease source first appears in the park
- Selecting a dinosaur with an active monitored ailment or injury should take you to the ailments tab by default
- Button in Ailment Tab now opens Comfort Tab
- Added new "Hyperoxalemia" disease that causes low fatigue and low max health, and is caused by a lack of High Leaves
- Added new notifications for when an injury is diagnosed and needs player treatment
- Added Filters for Expedition Map
- Species Type
- Expedition Cost
- Expedition Time
- Scientist Skill
- Tour Rides
- Added a Jurassic World Gate for use on Jurassic Tour and Gyrosphere attractions
- Allow tour photo points to be triggered by player-driven tour vehicles
- UI
- Present the total scientists skill pool when hiring scientists
- Improved Decorations UI to handle larger number of decorations
- Added a display map icon for dinosaurs that are the subject of a transport request
- VO subtitles will now pause when the game speed is paused
- Added a display map icon for dinosaurs assigned to be tranquilised
- Added an arrow to indicate the required turn direction (indicates the direction of input the player needs to apply) when the gunner is not facing the target
- Added Dinosaur Status to Park List on the Map
- Added a filter to the Map that displays calamities
- Specify on the tool tip and info panel when it is just the power cable attached to a building that needs repairing
- Added dotted circles around aviary domes and lagoon pools to aid alignment
- Added the ability to refresh contracts sooner for a cost
- Prevent players from buying upgrades they can't afford
- Hatchery
- Player now informed if the hatchery is not opening because it's blocked by a dinosaur
- Prevent dinosaurs from falling asleep in front of hatchery exits
- Jurassic World Database
- Show a "Wingspan" stat for flying reptiles
- Aviaries
- Aviaries now count as destroyed as soon as the first panel is broken
- Dino Behaviours
- Indominus Rex and Velociraptors will now share territory
- Dinosaurs may now flee when group attack start
- Dinosaurs may charge on group attack start
- Prey can now outrun predators if they run out of stamina
- Tweaked Iguanodon combat stats
- When a dinosaur throws another during a jump attack it now does a minimum amount of damage
- Capture Teams
- Helicopters now resist gravity when in photo mode
- Vehicles
- Adjusted driving model so all Ranger Teams drive in a more similar way
- Added DLAA on PC
Bug Fixes
- Dinosaur Behaviour
- Additional fixes for dinosaurs getting stuck
- Additional fixes for dinosaurs and flying reptiles escaping their enclosures
- Fix for dinosaurs stuck in constant panic
- Fix for dinosaurs dying of old age whilst being transported
- Only diseases which impose a max stamina of less than 70% and injuries that cause the Fatigue effect now prevent running
- Make flying reptiles immune to "Damaged Tooth" injury
- Prevent dinosaurs from going to sleep immediately after waking up from tranquilisation
- Dinosaurs eating live food can now fulfil the "Photograph a Dinosaur Eating" contract
- Fixed airlifted released reptiles from popping onto the ground on the Classic and DFW Lagoon Hatcheries
- Various animation bug fixes on dinosaur behaviours
- Dinosaurs
- 2001 Male/Female Velociraptors - Eyes, hands and head art fixes
- UI
- "Synthesis Failure" changed to "Egg Failure" in Sandbox Mode
- Split appeal between duplicate attraction buildings
- Fixed shops not updating when shop type was changed
- Fixed missing Dr. Alan Grant entry in the Jurassic World Database
- Preserve vehicle ranger post assignments when changing vehicle skins
- Marine and Flying Reptiles now have their own bio group
- Buildings
- Gates build instantly instead of waiting for the fences
- Arrival building helicopters now leave and returns to signify the arrival of guests
- Updated Flying Enclosure sign and UI icon so that it uses the correct texture
- Fix for tuna escaping the lagoon
- Prevent guests from entering destroyed/inoperable buildings
- Various art improvement bug fixes across numerous buildings and assets
- Park Teams
- Park Teams no longer get stuck in land hatcheries
- Storms no longer damage parked vehicles
- Vehicles "damaged by storm" are not drivable at all
- Economy
- Prevent park rating dropping after releasing the first dinosaur(s) via airlift
- Fixed fuel/food of the Response Facility and/or Paleo Medical Facility going to 0 when saving/loading a game
- Animations
- Fixed seated guests from using the wrong animation
- Guests trapped with no way to return to a path now disappear after 30 seconds
- Game Modes
- Chaos Theory: Jurassic Park - Updated amenity construction mission stage so you can build any size, not just a small one
- Chaos Theory: Jurassic Park - Increase comfort requirement for Velociraptors
- Chaos Theory: Jurassic Park - Block access to build menus during hatchery research objective to prevent the player from getting stuck
- Chaos Theory: Jurassic Park and Jurassic Park: San Diego - Banned Monorail construction contract
- Chaos Theory: Isla Sorna: Site B - Re-enable storms
- Chaos Theory: Return to Isla Nublar - Added Viewing Gallery to research so it is available to build
- Campaign - Pennsylvania - Ignore dead dinosaurs in the final comfort check
- Improvements to vehicle navigation in Challenge - Southwest USA
- Various contract fixes
- Foliage
- Balanced/Improved the wind effect on foliage during extreme weather events and also resting states
- Adding Barrel Cactus into the desert shrub brush
- Further fixes to HDR on consoles and PC
- Various localisation and text fixes for all languages
- Various optimisations for game performance
- Various stability fixes